The editor will show the object from the reconstruction without textures in order to improve FPS overall performance
New - creates a new Scene and close the current one
Save - Locally saves changes made to the current object, this changes are restricted to the Editor module.
Save & Publish - Globally saves changes made to the current object, changes made are reflected also at the main page.
Import - Allows to import an OBJ to the scene.
Export Geometry - Export the selected object, to OBJ file.
Export Object - Export the selected object.
Export Scene - Export the current scene.
Export GLB - Export the current geometry to a GLB ( Only works for geometry created from the ADD module)
Export GLTF - Export the current geometry to a GLTF file ( Only works for geometry created from the ADD module)
Export Obj - Export the current geometry to a OBJ File
Export STL - Export the current geometry to STL ( Only works for geometry created from the ADD module)
Undo - Undo any actions or changes made to an object ( Only works for geometry created from the ADD module)
Redo - redo any actions or changes made to an object ( Only works for geometry created from the ADD module)
Clear History - erases the undo/redo history ( Only works for geometry created from the ADD module)
Clone - Create a duplicate of the current geometry ( Only works for geometry created from the ADD module)
Delete - Delete the current geometry
Minify Shaders -
Group - Allows to agroupt several objects created from this module
Plane, Box, Circle, Cylinder, Sphere, Icosahedron, Torus, TorusKnot, Lathe, Sprite, Creates objects of differents geometries that can be manipulated in position and size
PintLight - creates a point of light, such illuminates near objects in a candle-like form
SpotLight - creates a spot of light, such illuminates objects in a near area creating shadows at non-incident rays
DirectionalLight - Create light that shoots at a determinate direction, angle an position can be modified
HemisphereLight - Creates an illumination that emmulates natural light
AmbientLight - Create an illumination that points at every direction
Perspective cameras - creates a New Camera
Point Delete - Allows to delete Polygon per Polygon parts of the current Obj
Area Delete - Allows to delete an area of the current object,due to limitations at selection is necessary to select the zone desired to delete a few times at several angles, while active orbital controls are disabled.
Show Gride - Allows to activate/deactivate the gride
Show Textures - Display the textures of the current object, due to buffer restrictions, FPS drops down significantly
Distance - Allows to select two points of the object after that displays the distance between points. (values are abstract until a propper scale is defined)
Volume - Displays the volume of the current obj. (values are abstract until a propper scale is defined)
Position Values - Displays all camera values that define the position, zoom, and angle.
Set scale - Allows to define a scale from a known distance.
It comprehends parameters concerning the objects displayed at scene.
It shows them all at the first section, once you click on one of them it displays all values concerning position and size at the objet seccion of this sidebar.
Geometry,shows the values regarding dimensions and polygonal properties of the object
Materials, shows parameters about textures and behavior of materials towards light
Background Allows to change background color
Fog creates a fog effect on the scene that its reflected by light incidence on the object, also allows to change the tone of the fog
This section allows to edit properties regarding the renderer, enable antialias and shadows.
Allows to modify shortcuts and displays history of undo/redo.